Urban Terror's - Tom and his funstuff!

Round 3: Characters and Appearance

Toms's Race and Model Number

Tom is the 2 player model for the blue race (aka SWAT) here is his picture and fun stuff he can has.  To use his model go to the console and type:

/raceblue 2

Or select him from the Graphic User Interface (GUI).

 

Tom - raceblue 2 - SWAT

 

Tom's Fun Stuff. 

To use his funstuff goto the console and type:

/funblue ITEM_NAME

Where the ITEM_NAME equals the text under te picture.  Please note that you can mix and match multiple funstuff Items (as long as they do not conflict with each other). So you can have a hat and the ninja mask, simply separate the ITEM_NAME(s) with commas.

/funblue ITEM1,ITEM2,ITEM3

A note about helmets some of the funstuff will not work (or be visible) when wearing a helmet.

tom_pbeard

pbeard

tom_mustrd

mustrd

tom_pbeardyw

pbeardyw

tom_thinbk

thinbk

tom_spikeyrd

spikeyrd

tom_touqbl

touqbl

tom_patch

patch

tom_none

none

tom_capyw

capyw

tom_phat

phat

tom_touqwt

touqwt

tom_gasmask

gasmask

tom_mohwkrd

mohwkrd

tom_fringe

fringe

tom_hndlerd

hndlerd

tom_foo

foo

tom_viking

viking

tom_thinrd

thinrd

tom_piratehat

piratehat

tom_spikeypp

spikeypp

tom_capwt

capwt

tom_goggles

goggles

tom_goateebk

goateebk

tom_pbeardbl

pbeardbl

tom_mohwkpp

mohwkpp

tom_capbl

capbl

tom_touqdg

touqdg

tom_pbeardwt

pbeardwt

tom_hndlebk

hndlebk

tom_goateerd

goateerd

tom_mustbk

mustbk

tom_pbeardgn

pbeardgn

tom_ninja

ninja

tom_capdg

capdg

 

Script:

Here is a script that allows you to cycle through all the funstuff for Tom.

//  ================= tom Funstuff  ====================== by <taggedzi>
set tom_funstuff_0a "set funblue ''; set tom_funstuff_0 vstr tom_funstuff_00"
set tom_funstuff_00 "set funblue capbl; set tom_funstuff_0 vstr tom_funstuff_01; wait 15; ut_echo Fun Stuff Item: ^6 capbl;"
set tom_funstuff_01 "set funblue capdg; set tom_funstuff_0 vstr tom_funstuff_02; wait 15; ut_echo Fun Stuff Item: ^6 capdg;"
set tom_funstuff_02 "set funblue capwt; set tom_funstuff_0 vstr tom_funstuff_03; wait 15; ut_echo Fun Stuff Item: ^6 capwt;"
set tom_funstuff_03 "set funblue capyw; set tom_funstuff_0 vstr tom_funstuff_04; wait 15; ut_echo Fun Stuff Item: ^6 capyw;"
set tom_funstuff_04 "set funblue cigar; set tom_funstuff_0 vstr tom_funstuff_05; wait 15; ut_echo Fun Stuff Item: ^6 cigar;"
set tom_funstuff_05 "set funblue foo; set tom_funstuff_0 vstr tom_funstuff_06; wait 15; ut_echo Fun Stuff Item: ^6 foo;"
set tom_funstuff_06 "set funblue fringe; set tom_funstuff_0 vstr tom_funstuff_07; wait 15; ut_echo Fun Stuff Item: ^6 fringe;"
set tom_funstuff_07 "set funblue gasmask; set tom_funstuff_0 vstr tom_funstuff_08; wait 15; ut_echo Fun Stuff Item: ^6 gasmask;"
set tom_funstuff_08 "set funblue goateebk; set tom_funstuff_0 vstr tom_funstuff_09; wait 15; ut_echo Fun Stuff Item: ^6 goateebk;"
set tom_funstuff_09 "set funblue goateerd; set tom_funstuff_0 vstr tom_funstuff_010; wait 15; ut_echo Fun Stuff Item: ^6 goateerd;"
set tom_funstuff_010 "set funblue goggles; set tom_funstuff_0 vstr tom_funstuff_011; wait 15; ut_echo Fun Stuff Item: ^6 goggles;"
set tom_funstuff_011 "set funblue hndlebk; set tom_funstuff_0 vstr tom_funstuff_012; wait 15; ut_echo Fun Stuff Item: ^6 hndlebk;"
set tom_funstuff_012 "set funblue hndlerd; set tom_funstuff_0 vstr tom_funstuff_013; wait 15; ut_echo Fun Stuff Item: ^6 hndlerd;"
set tom_funstuff_013 "set funblue mohwkpp; set tom_funstuff_0 vstr tom_funstuff_014; wait 15; ut_echo Fun Stuff Item: ^6 mohwkpp;"
set tom_funstuff_014 "set funblue mohwkrd; set tom_funstuff_0 vstr tom_funstuff_015; wait 15; ut_echo Fun Stuff Item: ^6 mohwkrd;"
set tom_funstuff_015 "set funblue mustbk; set tom_funstuff_0 vstr tom_funstuff_016; wait 15; ut_echo Fun Stuff Item: ^6 mustbk;"
set tom_funstuff_016 "set funblue mustrd; set tom_funstuff_0 vstr tom_funstuff_017; wait 15; ut_echo Fun Stuff Item: ^6 mustrd;"
set tom_funstuff_017 "set funblue ninja; set tom_funstuff_0 vstr tom_funstuff_018; wait 15; ut_echo Fun Stuff Item: ^6 ninja;"
set tom_funstuff_018 "set funblue patch; set tom_funstuff_0 vstr tom_funstuff_019; wait 15; ut_echo Fun Stuff Item: ^6 patch;"
set tom_funstuff_019 "set funblue pbeardbl; set tom_funstuff_0 vstr tom_funstuff_020; wait 15; ut_echo Fun Stuff Item: ^6 pbeardbl;"
set tom_funstuff_020 "set funblue pbeardgn; set tom_funstuff_0 vstr tom_funstuff_021; wait 15; ut_echo Fun Stuff Item: ^6 pbeardgn;"
set tom_funstuff_021 "set funblue pbeardwt; set tom_funstuff_0 vstr tom_funstuff_022; wait 15; ut_echo Fun Stuff Item: ^6 pbeardwt;"
set tom_funstuff_022 "set funblue pbeardyw; set tom_funstuff_0 vstr tom_funstuff_023; wait 15; ut_echo Fun Stuff Item: ^6 pbeardyw;"
set tom_funstuff_023 "set funblue pbeard; set tom_funstuff_0 vstr tom_funstuff_024; wait 15; ut_echo Fun Stuff Item: ^6 pbeard;"
set tom_funstuff_024 "set funblue phat; set tom_funstuff_0 vstr tom_funstuff_025; wait 15; ut_echo Fun Stuff Item: ^6 phat;"
set tom_funstuff_025 "set funblue piratehat; set tom_funstuff_0 vstr tom_funstuff_026; wait 15; ut_echo Fun Stuff Item: ^6 piratehat;"
set tom_funstuff_026 "set funblue spikeypp; set tom_funstuff_0 vstr tom_funstuff_027; wait 15; ut_echo Fun Stuff Item: ^6 spikeypp;"
set tom_funstuff_027 "set funblue spikeyrd; set tom_funstuff_0 vstr tom_funstuff_028; wait 15; ut_echo Fun Stuff Item: ^6 spikeyrd;"
set tom_funstuff_028 "set funblue thinbk; set tom_funstuff_0 vstr tom_funstuff_029; wait 15; ut_echo Fun Stuff Item: ^6 thinbk;"
set tom_funstuff_029 "set funblue thinrd; set tom_funstuff_0 vstr tom_funstuff_030; wait 15; ut_echo Fun Stuff Item: ^6 thinrd;"
set tom_funstuff_030 "set funblue touqbl; set tom_funstuff_0 vstr tom_funstuff_031; wait 15; ut_echo Fun Stuff Item: ^6 touqbl;"
set tom_funstuff_031 "set funblue touqdg; set tom_funstuff_0 vstr tom_funstuff_032; wait 15; ut_echo Fun Stuff Item: ^6 touqdg;"
set tom_funstuff_032 "set funblue touqwt; set tom_funstuff_0 vstr tom_funstuff_033; wait 15; ut_echo Fun Stuff Item: ^6 touqwt;"
set tom_funstuff_033 "set funblue viking; set tom_funstuff_0 vstr tom_funstuff_0a; wait 15; ut_echo Fun Stuff Item: ^6 viking;"
set tom_funstuff_0 "set tom_funstuff_0 vstr tom_funstuff_0a"
// bind KP_HOME "vstr tom_funstuff_0"

To use simply uncomment the last line (the bind) and select the key you wish to use for cycling. Make sure you have selected the alda character for this to work!


This file was last updated: "November 15, 2009, 11:54 pm"