Urban Terror 4.1
Ultimate Guide to Configuration and Scripting
Appendix B:
Controllable resources (Commands And Variables)
- Round 0: The Config File
- Round 1: The Bind (Including Radio Binds)
- Round 2: Gear and Selections
- Round 3: Characters and Appearance (Including Fun Stuff)
- Round 4: HUD (Heads Up Display)
- Round 5: Configuration, Optimization, and Speed - Coming Soon
- Round 6: Advanced Scripts and Toggles
- Round 7: Bots
- Round 8: Screen shots, Demos and Recording
- Appendix A : Reference Settings and Options
- Appendix B: Commands, Variables, Ranges, and Descriptions
OK this is a LONG section. This is a listing of every Urban Terror Action and Variable that I know of. There are over 500 I believe. (Sorry I never actually felt like counting... feel free if you like.) Below is a listing of them all along with range options and descriptions. All variables that start with a +, have a corresponding – command to start/stop an action. If a part of a table is blank, that means I do not know the missing data. (There is a lot I don't know yet, feel free to contribute.)
Notation:
(#/#/#) = This variable accepts only 1 of the # values listed
(#-#) = This variable accepts only one of the numbers between the two numbers (can be decimal/float or integer type)
#.## = This variable accepts a decimal/float point number
# = This variable accepts an integer
“ “ = This variable accepts string input
#% = This variable requires a percentage (without the percent sign)
If there is a value already present it is most likely locked by the Urban Terror game (ie unchangeable), or I did not know the available ranges or types to input. Okay with information here we go to a lot of data!
Team
|
team |
(p/s/red/blue/free/spec) |
set player status. p=player s=spectator red, blue, or free (team free joins smallest/loosing team)also in tourney play team follow1 2 etc.(follow players by lead position) team scoreboard your player becomes a scoreboard |
|
teamtask |
|
display the current task you have been assigned 1 - offense 2 - defense 3 - point/patrol 4 - following 5 - retrieving 6 - escort(guarding flag carrier) 7 - camping |
Motion |
|||
|
Config Item |
Range |
Default |
Description |
|
+back /-back |
|
|
start/stop moving backwards |
|
+button8 / -button8 |
|
|
Start/Stop Sprint (I think this is the same function as +speed... but not sure... does not combo with +speed) |
|
+forward / -forward |
|
|
start/stop moving forward |
|
+movedown / -movedown |
|
|
start/stop moving down (crouch, climb down, swim down) |
|
+moveleft / -moveleft |
|
|
start/stop strafing to the left |
|
+moveright / -moveright |
|
|
start/stop strafing to the right |
|
+moveup / -moveup |
|
|
start/stop moving up (jump, climb up, swim up) |
|
+speed / -speed |
|
|
Start/stop run/walk |
|
+strafe / -strafe |
|
|
start/stop changing directional movement into strafing movement (mouse controls movement... not pointing) |
|
cl_run |
(0/1) |
1 |
Toggle Run/Walk |
Viewing (Include Client Game Settings) |
|||
|
Config Item |
Range |
Default |
Description |
|
+left / -left |
|
|
Start/stop turning left |
|
+lookdown / -lookdown |
|
|
start/stop looking down |
|
+lookup / -lookup |
|
|
start/stop looking up |
|
+mlook / -mlook |
|
|
start/stop using mouse movements to control head movement (didn't seem to work for me) |
|
+right / -right |
|
|
start/stop turning right |
|
ut_zoomin |
|
|
Zoom in to fov specified by the zoomfov variable |
|
ut_zoomout |
|
|
Zoom out one level |
|
ut_zoomreset |
|
|
zoom out normal view |
|
centerview |
|
|
quickly move current view to the center of screen |
|
cg_bobpitch |
#.### |
0 |
How much pitches when walking (0-1) - how much the camera moves when the person is waling |
|
cg_bobroll |
#.### |
0 |
How much the camera Rolls when walking (0-1) |
|
cg_bobup |
0.000 |
0 |
locked by UrT4.1 |
|
cg_brassTime |
# |
2500 |
Number of ms to leave shell casings on ground visible |
|
cg_cameraOrbitDelay |
## |
50 |
Not Exactly sure.... |
|
cg_drawFriend |
(0/1) |
1 |
Toggle the display of icon over the heads of your teammates |
|
cg_drawHands |
(0/1) |
1 |
Toggle visibility of hands holding the weapon in first person (normal) view. |
|
cg_fov |
(90-110) |
90 |
Field of vision in degrees range (90-110) |
|
cg_gibs |
(0/1) |
- |
Toggle Gibage! :) Exploding guts etc... |
|
cg_gunsize |
(0/1) |
0 |
Toggle Micro Gun (show gun in small size) |
|
cg_marks |
(0/1) |
1 |
Toggle Bullet marks |
|
cg_marktotaltime |
# |
- |
Number of ms to leave bullet marks on surfaces |
|
cg_maxFragments |
# |
32 |
Number of fragments things break into |
|
cg_maxPrecip |
# |
- |
Number of particles to use for precipitation 0 = don't show precipitation (Rain/Snow) |
|
cg_pausePitch |
0 |
0 |
Not sure if this is used... made no difference in my game play |
|
cg_pauseYaw |
0 |
0 |
Not sure if this is used... made no difference in my game play |
|
cg_physics |
(0/1) |
1 |
Sync Video to physics engine |
|
cg_pitchup |
0 |
|
locked by UrT4.1 |
| cg_rgb | # # # | The color of the armband (and minimap arrow) for your character. (thanks henry marks for the info) | |
|
cg_runpitch |
#.### |
0 |
The amount of pitch in camera during running |
|
cg_runroll |
#.### |
0 |
The amount of roll in camera during running |
|
cg_sfxbrasstime |
# |
5000 |
Number if milliseconds that brass (ejected shells) stay lying around on the ground |
|
cg_sfxMuzzleFlash |
# |
1 |
locked by UrT4.1 |
|
cg_sfxParticles |
(0/1) |
1 |
Toggle all particle effects except hit effects. |
|
cg_sfxShowDamage |
(0/1) |
1 |
Toggle damage skins on models when a player gets hit |
|
cg_sfxSurfaceImpacts |
(0/1) |
1 |
Toggle bullet impact effects on hitting surfaces |
|
cg_sfxTeamBands |
(0/1) |
1 |
Toggle Team Bands |
|
cg_sfxVisibleItems |
(0/1) |
1 |
Toggle weather or not you see weapons on other players |
|
cg_shadows |
(0-3) |
1 |
There are 3 shadow modes: 1, 2, and 3. 1 creates round, unrealistic shadows under the feet of all characters. 2 creates incredibly lifelike shadows, but at a huge performance hit. 3 creates suitably lifelike shadows but again at the cost of some performance |
|
cg_showbullethits |
(0-2) |
2 |
Toggle bullet hit info; 0 = Off, 1 = Hits, 2 = Hits + Damage |
|
cg_simpleItems |
(0-1) |
0 |
Toggle Simple Items |
|
cg_smoothClients |
(0/1) |
0 |
Use prediction for display if enabled by server. |
|
cg_tracerchance |
(0-1) |
0.8 |
The frequency of tracer bullets (0= no tracers; 1 is all tracers) |
|
cg_tracerlength |
(0-100) |
100 |
(CHEAT PROTECTED) The length of tracer bullets (0:short-20:long) |
|
cg_tracerwidth |
(0-1) |
1 |
(CHEAT PROTECTED) The width of the tracer |
|
cg_viewsize |
###% |
100 |
Percentage of the viewable area to use in display |
|
cg_visibleBleeding |
(0/1) |
1 |
Toggle player bleeding |
|
cl_freelook |
(0/1) |
1 |
Allows 360 degree viewing |
|
com_blood |
(0/1) |
1 |
Toggle blood blood spray/leakage |
|
setviewpos |
|
|
(CHEAT PROTECTED) sets the VR coordinates of the players view screen |
|
sizedown |
|
|
makes view port one size smaller |
|
sizeup |
|
|
makes view port one size larger |
|
viewpos |
|
|
returns player coordinates on the map in x y z form |
|
cl_pitchspeed |
|
140 |
scale factor for how fast view pitch will be adjusted (default 140) |
|
cl_yawspeed |
|
140 |
scale factor for how fast view yaw will be adjusted (default 140) |
|
cg_centertime |
|
|
(CHEAT PROTECTED) How fast the screen is centered. |
|
cg_errordecay |
|
100 |
player prediction adjustment that helps smooth out prediction errors (default 100) |
|
cg_noplayeranims |
(0/1) |
|
(CHEAT PROTECTED) |
|
cg_swingSpeed |
|
0.3 |
(CHEAT PROTECTED) |
|
cg_drawSnapshot |
|
0 |
|
HUD and Player Info
|
Config Item |
Range |
Default |
Description |
|
+info/-info |
|
|
Start/Stop displaying server information (sv_hostname, map, rules, g_gametype, fraglimit) |
|
+scores/-scores |
|
|
Start/Stop displaying of scores |
|
cg_draw2D |
(0/1) |
1 |
Toggles display of all 2d elements on screen (Most of the HUD display is 2d) |
|
cg_draw3DIcons |
(0/1) |
0 |
Toggles the display of all 3d elements on the screen (turns off all visible objects that are 3d) |
|
cg_drawfps |
(0/1) |
1 |
Toggles FPS display on screen |
|
cg_drawIcons |
(0/1) |
1 |
Dray Icons on HUD |
|
cg_drawStatus |
(0/1) |
1 |
Show status for some game types |
|
cg_drawteamoverlay |
(0/1) |
1 |
Toggles Team information display on / off |
|
cg_drawteamoverlayscores |
(0-3) |
|
Determine amount of information to display for team overlay 0 is off. 1 displays both teams. 2 displays your team and number of alive enemies. 3 is yourself and the number of alive teammates and enemies. |
|
cg_drawtimer |
(0/1) |
1 |
Show game timer on screen |
|
cg_hudweaponinfo |
(0-2) |
2 |
Determines the weapon readout style |
|
cg_lagometer |
(0/1) |
1 |
Toggles Lagometer on and off |
|
cg_mapalpha |
(0-1) |
0.7 |
The alpha transparency of the map (0.000 - 1.000) |
|
cg_maparrowscale |
#.# |
3.0 |
The scale of arrows on minmap |
|
cg_mappos |
(0-9) |
1 |
Determines Minimap Position on HUD |
|
cg_mapsize |
# |
150 |
Size of minimap in pixels? |
|
cg_maptoggle |
(0/1) |
1 |
Toggles Minimap on and off |
|
cg_speedo |
(0/1) |
- |
Display XYZ position and speed on screen (off/on) |
|
cl_drawclock |
(0/1) |
0 |
Show real world time (ie... clock!) |
|
clientinfo |
|
|
display name, rate, number of snaps, player model, rail color, and handicap (state number?) |
|
systeminfo |
|
|
returns values for: g_syncronousclients, sv_serverid, and timescale. |
|
userinfo |
|
|
list user information like (possibly replaced by clientinfo) |
|
cg_hudFiles |
|
|
ui/hud.txt |
Weapons |
|||
|
Config Item |
Range |
Default |
Description |
|
+attack/-attack |
|
|
Star/Stop shooting, stabbing or punching |
|
+button0/-button0 |
|
|
Start/Stop fire weapon... might be same as attack... not sure |
|
+button3/-button3 |
|
|
Toggle weapon modes |
|
+button5/-button5 |
|
|
Start/Stop reload of weapon |
|
cg_autoswitch |
(0/1) |
1 |
Toggle automatically switch of weapons |
|
cg_crosshairfriendrgb |
# # # # |
1 0 0 1 |
Color of your cross hair when it is placed over a teammate. (red/green/blue/brightness) Ranges 0-1 |
|
cg_crosshairHealth |
(0/1) |
1 |
Toggle showing team mate health when cross hair placed over team mate |
|
cg_crosshairnamessize |
#.### |
0.3 |
Font size of player name when cross hair is over player. |
|
cg_crosshairnamestype |
(0-3) |
3 |
Switches between different cross hair name types, valid range 0 to 3. |
|
cg_crosshairrgb |
#,#,#,# |
1 1 1 1 |
Standard Color of cross hair (red/green/blue/brightness) Ranges 0-1 |
|
cg_crosshairsize |
# |
20 |
Size of cross hairs (in pixels?) |
|
cg_crosshairX |
# |
0 |
Offset number of pixels in X axis |
|
cg_crosshairY |
# |
0 |
Offset number of pixels in Y axis |
|
cg_drawcrosshair |
(0-13) |
4 |
The default cross hair to use when not scoped |
|
cg_drawcrosshairnames |
(0/1) |
1 |
Toggle the ability to show players name when cross hair over them |
|
cg_scopefriendrgb |
# # # # |
1 0 0 1 |
Color of scope cross hair when over friendly (red/green/blue/brightness) Ranges 0-1 |
|
cg_scopeg36 |
(0-3) |
0 |
Scope type for G36 ; 0=Cross, 1=Cross2, 2=T-Shape, 3=Dot |
|
cg_scopePSG |
(0-3) |
0 |
Scope type for PSG; 0=Cross, 1=Cross2, 2=T-Shape, 3=Dot |
|
cg_scopeRGB |
# # # # |
0 0 0 1 |
Standard Color of scope cross hair (red/green/blue/brightness) Ranges 0-1 |
|
cg_scopering |
"2" |
2 |
Shows A Ring for Accuracy On The Scope |
|
cg_scopesr8 |
(0-3) |
0 |
Scope type for SR8 // 0=Cross, 1=Cross2, 2=T-Shape, 3=Dot |
|
cg_zoomfov |
"22.5" |
22.5 |
Field of Vision for scope... not sure range |
|
cg_zoomWrap |
"1" |
1 |
Toggles If You Can Scroll Through Your Zoom |
|
ut_weapdrop |
|
|
Drop current weapon |
|
weapnext |
|
|
switch to the next higher numbered weapon |
|
weapon |
(0-5) |
|
select a weapon by it's number (weapon "5") |
|
weapprev |
|
|
switch to the next lower numbered weapon |
Life - Death
|
Config Item |
Range |
Default |
Description |
|
+button6 / -button6 |
|
|
Start/Stop Heal |
|
kill |
|
|
kills your player (suicide but can get you unstuck some times) |
Chat/Signal/Radio
|
Config Item |
Range |
Default |
Description |
|
cg_autoradio |
(0/1) |
0 |
Automatic Radio messages: 1=Grenade+lol 2=lol,Bomb without grenade 0=Disabled |
|
cg_chatHeight |
# |
4 |
Number of lines of chat text that you see |
|
cg_chatTime |
# |
4000 |
Number of milliseconds that a chat messages stays on the screen before it goes. |
|
cg_noTaunt |
(0/1) |
0 |
if enabled displays taunt (taunt the gestures are made by giokatori) |
|
cg_novoicechats |
|
|
if enabled will not play the voice chat |
|
cg_noVoiceText |
(0/1) |
|
if not enabled chat show |
|
cg_standardChat |
(0/1) |
0 |
Quake 3 Style Chat -> aka all console? |
|
cg_teamChatHeight |
# |
0 |
Number of lines for team chat |
|
cg_teamchatsonly |
(0/1) |
0 |
Only display team chat |
|
cg_teamChatTime |
# |
3000 |
Number of milliseconds to display team chat info |
|
messagemode |
|
|
send a message to everyone (same as "say") |
|
messagemode2 |
|
|
send a message to teammates (same as "say_team") |
|
messagemode3 |
|
|
send a message to player under cross hairs |
|
messagemode4 |
|
|
Send message to the last player attacked |
|
say |
|
|
say something to everyone on the server |
|
say_team |
|
|
say something to your team only. |
|
tell_target |
|
|
Sends a message to the player under your crosshair |
|
ut_radio |
# # |
(See radio options)
|
Call radio menu or <menu1> <menu2> to make radio broadcast, can optionally use the lol command: “lol” command sends “laugh out loud” signal usage: ut_radio lol (player laughing only aviable with auto radio 1 and 2) |
Item
|
Config Item |
Range |
Default |
Description |
|
+button2/-button2 |
|
|
Start/Stop (activate/de-activate) item |
|
ut_itemprev |
|
|
Select the previous item |
|
ut_itemnext |
|
|
Select the next item |
|
ut_itemdrop |
|
|
drop current item Can be used ut_itemdrop <item> to drop a specific item such as: “ut_itemdrop flag” Allowable <items> are (incomplete list unknown name for helmet/silencer/nvg)
|
|
ut_itemuse |
|
|
use current item (on/off/use..) |
|
cg_nvg |
(0-7) |
|
Color of the tac goggles view 0-7 0=green, 1=red, 2=blue, 3=yellow, 4=cyan, 5=purple, 6=pink, 7=orange |
Demo
|
Config Item |
Range |
Default |
Description |
|
demo |
"file_name" |
|
play a demo syntax:\demo four.dm_66 now supports demos from previous network protocol versions 66 - 68 of Quake III Arena |
| timescale | # | 1 | The relative speed at which to playback the demo (0.25 = Quarter speed, 1.5 = 1 and a half speed) |
|
recorddemo |
"file_name" |
|
records a demo (record mydemo.dm3) (g_syncronousClients must be a 1 to start) will record demo with what ever name follows. If no name is given then it will auto name with the dm_68 extension. |
|
stoprecord |
|
|
stop recording a demo |
|
follow |
"name" |
|
switch to follow mode while spectating (follow "<name>" or follow1 for 1ST place follow2 for 2ND etc…) |
| video | "file_name" | record view to avi | |
| stopvideo | stop avi recording | ||
| cl_aviFrameRate | # | 25 | AVI frame rate |
| cl_aviMotionJpeg | 0/1 | 1 |
AVI type Motion JPEG (if set to 0 AVI is VERY LARGE about 1.2 GB per minute) |
| screenshot | "file_name" | save current view port to a TARGA image file with the indicated file name if no name is specified it is usually named sequentially shot0001.tga | |
| screenshotJPEG | "file_name" | save current view port to a JPEG image file with the indicated file name if no name is specified it is usually named sequentially shot0001.jpg | |
| cl_freezeDemo | 0/1 | 0 | used to freeze a demo in place for single frame advances |
| cl_forceavidemo | 0/1 | 0 | Force demos in avi |
| cg_thirdperson | 0/1 | 0 | Toggles 3rd Person view ONLY when in demo playback |
| cg_thirdPersonRange | ?0-500? | 40 | The camera distance from the character when in third person mode |
| cg_thirdPersonAngle | ?0-360? | 0 | The camera angle relative to the character when in third person mode |
| com_cameraMode | (0/1) | 0 | Toggles Camera Mode (for viewing demos) If set it prevents the pressing of keys from exiting the demo. |
| cl_autoRecordDemo | (0/1) | 0 | Automatically starts demo record on startup |
Console
|
Config Item |
Range |
Default |
Description |
|
toggleconsole |
|
|
usually bound to ~ the tilde key brings the console up and down |
|
clear |
|
|
clear all text from console |
|
condump |
“ ” |
|
condump "x" write the console text to a file where "x" is the name of that file |
|
cmdlist |
|
|
list all available console commands |
|
cvar_restart |
|
|
reset all variables back to factory defaults (could be handy) |
|
reset |
|
|
reset specified variable (reset model) single variable as opposed to cvar_restart… |
|
cvarlist |
|
|
list all available console variables and their values |
|
ut_echo |
|
|
Display string in message area (Color tags allowed) |
|
echo |
|
|
echo a string to the message display to your console only |
|
devmap |
|
|
load maps in development mode? (loads map with cheats enabled) |
|
exec |
|
|
execute a config file or script |
|
fdir |
|
|
allows the user to search his game directory for the presence of file types. a common use for this might be to search out the file names of maps that are often buried inside pak files with different names. syntax: fdir <filter>example: fdir *q3dm?.bsp - In this example, the user is searching all subdirectories (the "*" stands in for the path name) for game maps (the .bsp file extension) that have the letters "q3dm" in their name AND that are followed by a single character (indicated by the "?").one or more meta characters may be used in the filter.* match any string of zero or more characters? match any single character[abc...] match any of the enclosed characters; a hyphen can be used to specify a range (e.g. a-z, A-Z, 0-9) |
|
dir |
|
|
display directory if syntax is correct ex. (dir \) or (dir ..\) or (dir ..\baseq3) |
|
quit |
|
|
quit arena and quit Quake 3 Arena and return to your OS…Thanx for flying |
|
writeconfig |
|
|
saves current configuration to a cfg file…this is cool! (c: |
|
logfile |
(0/1) |
0 |
Toggle logfile on/off |
|
scr_conspeed |
# |
3 |
vertical scrolling speed of the console |
Network & Connection
|
Config Item |
Range |
Default |
Description |
|
cg_predictitems |
(0/1) |
1 |
Toggles whether the server or the client decides on whether a weapon has being collected. A setting of 1 means the client decides, and a setting of 0 means the server decides |
|
cl_lanForcePackets |
|
1 |
|
| cl_master | "" | master.urbanterror.net | The Urban Terror Master Server list. There are 2: master.urbanterror.net and master2.urbanterror.net |
|
cl_maxpackets |
|
30 |
maximum number of outgoing packets to prevent problems of rate between server and client [30 -> 100] |
|
cl_packetdelay |
|
0 |
|
|
cl_packetdup |
|
1 |
send this many previous client movement commands when sending a new one, this helps eliminate dropped packets (default 1) |
| cl_serverStatusResendTime | 750 | ||
| cl_timeNudge | 0 | allows you to manually adjust the TimeDelta between the client and server, pushing the client ahead or behind the server time. [-20 ->0] | |
| cl_timeout | 200 | how long it takes for a server connection to time out in seconds | |
|
connect |
“ ” |
|
connect to server (connect 204.52.135.50) or (connect serverURL.com) |
|
disconnect |
|
|
disconnects you from server (local included) |
|
globalservers |
|
|
list public servers on the internet |
|
heartbeat |
|
|
send a manual heartbeat to the master servers |
|
loaddefered |
|
|
load models and skins that have not yet been loaded |
|
loaddeferred |
|
|
load models and skins that have not yet been loaded (corrected spelling) |
|
localservers |
|
|
list servers on LAN or local sub net only |
|
net_noudp |
|
0 |
do not use the UDP protocol |
|
net_restart |
|
|
reset all the network related variables like rate etc... |
|
net_socksEnable |
|
0 |
enable SOCKS server support (default 0) |
|
net_socksPassword |
“” |
“” |
SOCKS server password (default "") |
|
net_socksPort |
|
1080 |
SOCKS server port (default 1080) |
|
net_socksServer |
“” |
“” |
SOCKS server address (default "") |
|
net_socksUsername |
|
|
SOCKS server userid (default "") |
|
ping |
“ ” |
|
manually ping a server (ping "<sv_hostname>" or by the IP address) |
| rate | ??? | ||
|
reconnect |
|
|
re-initialize the connection to the last server you were connected to |
|
scanservers |
|
|
scan the local area network for servers (only works for same subnet) |
|
showip |
|
|
display your current TCP/IP address |
|
showpackets |
|
0 |
show packets as they are sent to and from the client and server |
System Resources (Memory & Files) |
|||
|
Config Item |
Range |
Default |
Description |
|
fs_openedList |
|
|
display the file name of open pak files (pk3) |
|
hunk_stats |
|
|
returns value of some registers how many bits high/low and total |
|
imagelist |
|
|
list currently open images/textures used by the current map. also displays the amount of texture memory the map is using which is the last number displayed - Jax_Gator start/stop strafing to the left |
|
meminfo |
|
|
meminfo command replaces hunk_stats and z_stats "John Carmack |
|
path |
|
|
display all current game paths |
|
z_stats |
|
|
display the memory statistics for the Z-buffer in the game "lists all blocks >= given size" John Carmack meminfo command replaces hunk_stats and z_stats "John Carmack" |
Graphics Info
|
Config Item |
Range |
Default |
Description |
|
gfxinfo |
|
|
returns extensive information about video settings |
|
shaderlist |
|
|
list of currently open shaders (light effects) |
|
vid_restart |
|
|
reinitialize video |
Cheats
|
Config Item |
Range |
Default |
Description |
|
give |
|
|
cheat - give player item (give railgun) |
|
god |
|
|
god |
|
levelshot |
|
|
display the image used at the end of a level |
|
noclip |
|
|
no clipping objects (nothing will be solid) |
|
notarget |
|
|
BOTS will not fight/see you (good for getting cool screenshots) |
Input & Device
|
Config Item |
Range |
Default |
Description |
|
in_disablemacosxmouseaccel |
|
0 |
|
|
in_joyBallScale |
#.## |
0.02 |
if the joystick has a trackball like interface, this is used to scale that input for view (default 0.02) |
|
in_joystick |
(0/1) |
0 |
whether or not joystick is on (default 0) |
|
in_logitechbug |
(0/1) |
0 |
|
|
in_midi |
(0/1) |
0 |
turn on midi support (default 0) |
|
in_midichannel |
# |
1 |
when midi support is on, what channel to use (default 1) |
|
in_mididevice |
# |
0 |
when midi support is on, what midi device to use (default 0) |
|
in_midiport |
# |
1 |
the midi port to use? |
|
in_mouse |
(-1/0/1) |
1 |
1=Directx(12ms lag/do not buffer 1000hz pollingrate) -1=Windows Pointer Input (edge clipping on high dpi or low resolution) |
|
in_nograb |
|
0 |
??? |
|
in_restart |
|
|
restarts all the input drivers, dinput, joystick, etc |
|
in_subframe |
|
1 |
??? |
|
joy_threshold |
#.## |
0.15 |
the threshold of movement when movement on the joystick registers, allows you to define the deadzone of the stick (default 0.15) |
|
m_filter |
(0/1) |
0 |
Off by default Smooths mouse by averaging mouse input over a distance. |
|
m_forward |
#.## |
0.25 |
mouse scale for applying y-axis mouse motion to character forward movement |
|
m_pitch |
#.### |
0.022 |
mouse scale for applying y-axis mouse motion to view pitch (default 0.022) |
|
m_side |
#.## |
0.25 |
mouse scale for applying x-axis mouse motion for character side movement |
|
m_yaw |
#.### |
0.022 |
mouse scale for applying x-axis mouse motion to view yaw |
|
sensitivity |
(1-30) |
5 |
The sensitivity of the mouse movement |
|
cl_mouseAccel |
|
0 |
Mouse acceleration factor (default 0) |
| cl_anglespeedkey | #.### | 1.5 | When turning with the keyboard, how fast to turn (default 1.5) |
Model & Skin
|
Config Item |
Range |
Default |
Description |
|
funblue |
(funstuff_list) |
|
Visual Fun stuff for the skins on blue team |
|
funred |
(funstuff_list) |
|
Visual Fun stuff for the skins on red team |
|
model |
|
|
display the name of current player model if no parameters are given (see also model variable) |
|
modelist |
|
|
list of accessible screen resolutions |
|
modellist |
|
|
list of currently open player models |
|
raceblue |
(0-3) |
2 |
Select blue team model/character to use Skin: 0=Adala, 1=Carla, 2=Tom, =Takeshi |
|
racered |
(0-3) |
2 |
Select red team model/character to use Skin: 0=Sarah, 1=Misu, 2=Rafiq, 3=Denzel |
|
skinlist |
|
|
list of currently open skins |
Music & Sound
|
Config Item |
Range |
Default |
Description |
|
cg_footsteps |
(0/1) |
1 |
Sound of Players footsteps on (default). // Locked |
|
cg_footsteps |
(0/1) |
|
Toggle the sound of footsteps... (on your local machine only) |
|
cg_hitsound |
(0/1) |
|
Toggle audible sound (plink) when you hit your enemy. |
|
cg_sfxBreathing |
(0/1) |
|
Allows you to hear heavy breathing when a player is exhausted |
|
cg_stereoSeparation |
#.## |
|
Separation of sterio range 0-1 |
|
com_soundMegs |
|
8 |
allocates a certain amount of memory for the sound |
|
midiinfo |
|
|
display information about MIDI music system |
|
music |
|
|
plays specified music file (music music.wav) |
|
play |
|
|
play a sound file (play sound.wav) |
|
s_backend |
|
|
??? |
|
s_disable_a3d |
|
|
disable support for Aureal 3D sound system |
|
s_doppler |
1 |
1 |
Makes The Sound Of Objects Coming Towards Or Moving Away |
|
s_enable_a3d |
|
|
enable support for Aureal 3D sound system |
|
s_info |
|
|
display information about sound system (replaced soundinfo command) |
|
s_khz |
|
22 |
the default mixing rate in Khz (default 22) |
|
s_list |
|
|
display paths and filenames of all sound files as they are played. (replaced soundlist command) |
|
s_mixahead |
|
0.2 |
how far ahead into the future the sound system should mix (default 0.2 seconds) |
|
s_mixPreStep |
|
0.05 |
this is a pre-mix step for global sound time, not sure what it actually accomplishes (default 0.05 seconds) |
|
s_musicvolume |
|
0.25 |
the volume of the music (default 0.55) |
|
s_sdlBits |
|
16 |
??? |
|
s_sdlChannels |
|
2 |
??? |
|
s_sdlDevSamps |
|
0 |
??? |
|
s_sdlMixSamps |
|
0 |
??? |
|
s_sdlSpeed |
|
0 |
??? |
|
s_stop |
|
|
stop whatever sound that is currently playing from playing. (Replaced stopsound command) |
|
s_useopenal |
|
0 |
??? |
|
s_volume |
#.## |
0.8 |
Audio Volume Range 0-1 |
|
s_volumelowest |
|
|
??? |
|
s_volumemute |
|
|
??? |
|
snd_restart |
|
|
reinitialize sound |
|
soundinfo |
|
|
information about sound system |
|
soundlist |
|
|
list of currently open sound files |
|
stopsound |
|
|
stop whatever sound that is currently playing from playing. |
Vote
|
Config Item |
Range |
Default |
Description |
|
callteamvote |
|
|
allows a team to vote for a captain or team leader |
|
callvote |
|
|
allvote <command> vote <y/n> Caller automatically votes yes vote has a 30 second timeout each client can only call 3 votes a level vote is displayed on screen with totals "John Carmack" vote commands are: map_restart, nextmap, map , g_gametype and kick . |
|
vote |
|
|
allows user to cast a vote on a called vote usually bound to F1 (yes) and F2 (no)...(c: |
|
teamvote |
|
|
allows user to cast a vote on a called team vote yes or no callteamvote <playername> vote <y/n> Caller automatically votes yes vote has a 30 second timeout each client can only call 3 votes a level vote is displayed on screen with totals |
Scripting
|
Config Item |
Range |
Default |
Description |
|
bind |
|
|
assign a key to command(s). (bind <key> "<command>") |
|
bindlist |
|
|
list all currently bound keys and what command they are bound to |
|
com_buildScript |
|
0 |
for automatic script/pak building, not currently functional |
|
set |
|
|
set a variable (set <variable name> <commands;separate by;semi;colon>) |
|
seta |
|
|
sets the variable with the archive flag will save the last setting to q3config.cfg and reload that setting every time you run the game. Any changes to variables with an A for the class ID are automatically stored in q3config.cfg - LOKi |
|
setenv |
|
|
sets environment variables |
|
sets |
|
|
sets the variable with the serverinfo flag, so it will be transmitted from a server to connecting clients - LOKi |
|
setu |
|
|
sets the variable with the userinfo flag, so it will be transmitted from a client to a server while connecting - LOKi |
|
toggle |
“” |
|
toggle "X", where X is the variable you give, to a 1 if it is 0 and 0 if it is 1 (toggle cg_autoswitch) "The 'toggle' command can toggle write protected cvars." Graeme |
|
unbind |
“” |
|
unbinds a key |
|
unbindall |
|
|
unbinds all keys (be careful) |
|
vstr |
“” |
|
identifies the attached command as a variable sting (bind a vstr "myvariable") |
|
wait |
# |
|
stop execution and wait one game tick (no alias support will be added in Q3A per J.C.) |
Graphics Settings
|
Config Item |
Range |
Default |
Description |
| com_maxfps | The maximum Frames per second to display. | ||
|
r_allowExtensions |
(0/1) |
1 |
Toggle use all of the OpenGL extensions your card is capable of |
|
r_allowSoftwareGL |
|
0 |
allow software OPENGL, normally this would be really slow (default 0) |
|
r_ambientScale |
#.## |
0.6 |
Set the scale or intensity of ambient light Range 0-1.0 |
|
r_clear |
|
0 |
whether or not to explicitly clear the screen (default 0 |
|
r_colorbits |
(0-32) |
0 |
Set number of bits used for each color from 0 to 32 bit // number of desired color bits, only relevant for fullscreen |
|
r_colorMipLevels |
(0/1) |
0 |
Toggle "texture visualization tool" John Carmack |
|
r_customaspect |
(0/1) |
|
Toggle the use of custom screen resolution/sizes |
|
r_customheight |
# |
1024 |
Height of visual display in pixels |
|
r_customPixelAspect |
|
1 |
|
|
r_customwidth |
# |
1600 |
Width of visual display in pixels |
|
r_depthbits |
(0-24) |
0 |
set number of bits used for color depth from 0 to 24 bit |
|
r_detailtextures |
(0/1) |
1 |
toggle the use of detailed textures, when disabled every stage of a shader is rendered except those with the keyword "detail" |
|
r_directedScale |
(0-1) |
1 |
Set scale/intensity of light shinning directly upon objects |
|
r_displayrefresh |
# |
0 |
monitor refresh rate in game |
|
r_dlightBacks |
(0/1) |
1 |
Toggle brighter areas being changed more by dlights than dark areas. |
|
r_drawBuffer |
|
|
which buffer to render to, (default GL_BACK) |
|
r_drawSun |
(0/1) |
0 |
Toggle render of sunlight into the equation of lighting effects |
|
r_drawworld |
(0/1) |
1 |
Locked |
|
r_dynamiclight |
(0/1) |
1 |
Toggle dynamic lighting (different "dynamic" method of rendering lights) |
|
r_ext_compiled_vertex_array |
(0/1) |
1 |
Toggle hardware compiled vertex array rendering method default is 1 |
|
r_ext_compress_textures |
(0/1) |
|
Toggle compression of textures |
|
r_ext_compressed_textures |
(0/1) |
1 |
Toggle compression of textures (1.27g changed to past tense compressed) |
|
r_ext_gamma_control |
(0/1) |
1 |
Toggle external gamma control settings |
|
r_ext_max_anisotropy |
|
2 |
|
|
r_ext_multitexture |
(0/1) |
1 |
Toggle hardware mutitexturing if set to zero is a direct FPS benefit |
|
r_ext_texture_env_add |
(0/1) |
|
Toggle additive blending in multitexturing. If not present, OpenGL limits you to multiplicative blending only, so additive will require an extra pass. - Questy/Carl |
|
r_ext_texture_filter_anisotropic |
|
1 |
anisotropic texture filtering |
|
r_facePlaneCull |
(0/1) |
1 |
Toggle culling of brush faces not in view (0 will slow FPS) |
|
r_fastsky |
(0/1) |
|
locked by UrT4.1 |
|
r_finish |
(0/1) |
0 |
Toggle synchronization of rendered frames (engine will wait for GL calls to finish) |
|
r_flareCoeff |
|
150 |
Locked |
|
r_flareFade |
|
7 |
how long light coronas should fade when on the screen or off the screen (default 7) |
|
r_flares |
(0/1) |
0 |
Toggle projectile flare and lighting effect. the flare effect is a translucent disk that is used to alter the colors around lights with a corona effect |
|
r_flareSize |
|
40 |
the size of the light coronas (default 40) |
|
r_fullscreen |
(0/1) |
1 |
Toggle fullscrean/windowed mode 1=Full Screen, 0=Windowed |
|
r_gamma |
#.## |
1 |
Gama Settings |
|
r_glDriver |
|
libGL.so.1 opengl32 |
Video driver |
|
r_GLlibCoolDownMsec |
|
0 |
wait for some milliseconds to close GLlibrary |
|
r_ignore |
|
1 |
|
|
r_ignoreFastPath |
(0/1) |
1 |
Possibly to disable the looking outside of the PAK file first feature in case of duplicate file names etc. |
|
r_ignoreGLErrors |
(0/1) |
1 |
ignores OpenGL errors that occur |
|
r_ignorehwgamma |
(0/1) |
0 |
Toggle the use of DirectX gamma correction or video driver gamma correction? |
|
r_inGameVideo |
(0/1) |
1 |
Toggle the display of in game animations on bigscreen map objects that display a camera view of the current game |
|
r_intensity |
(0/1) |
1 |
Increase brightness of texture colors |
|
r_lightmap |
(0/1) |
0 |
locked by UrT4.1 |
|
r_lockpvs |
|
0 |
lock the current PVS in, so that you can wander around and see what is visibile and what isn't (default 0) |
|
r_lodbias |
(0-2) |
0 |
Level Of Detail On The Players Models 0=best, 1=better, 2=worst |
|
r_lodCurveError |
### |
250 |
another level of detail setting if set to 10000 |
|
r_lodscale |
# |
5 |
|
|
r_logFile |
|
0 |
when true, dumps out all render commands to a file called gl.log (default 0) |
|
r_mapOverBrightBits |
# |
0 |
set intensity level of lights reflected from textures.. locked by UrT4.1 |
|
r_maxpolys |
# |
600 |
Maximum number of polygons on screen |
|
r_maxpolyverts |
# |
3000 |
Maximum number of vertices's from polygons on screen |
|
r_measureOverdraw |
|
0 |
when set to 1, and if the hardware supports a stencil buffer, overdraw will be reported (default 0) |
|
r_minimize |
|
0 |
|
|
r_mode |
# |
3 |
Chose video resoution ouput type (unknown range) 4 = 800*600; 6 = 1024*768 |
|
r_offsetfactor |
|
-1 |
polygon offset factor for shader stages that have polygon offset set (default -1) |
|
r_offsetunits |
|
-2 |
polygon offset units for shader stages that have polygong offset set (default -2) |
|
r_overbrightbits |
# |
0 |
possibly similar to r_mapOverBrightBits (no visible effect on mine) |
|
r_picmip |
|
1 |
Level Of Detail On The Textures 0=best, 1=better, 2=worst |
|
r_previousglDriver |
|
|
The previous display driver loaded |
|
r_primitives |
(0-3) |
0 |
set the rendering method. -1 = skips drawing 0 = uses glDrawElements if compiled vertex arrays are present, or strips of glArrayElement if not present 1 = forces strips 2 = forces drawElements 3 = path for non-vertex array testing |
|
r_railCoreWidth |
|
6 |
Q3 vestigle "16" |
|
r_railSegmentLength |
|
|
Q3 vestigle "64" |
|
r_railWidth |
|
|
Q3 vestigle "128" |
|
r_roundImagesDown |
# |
1 |
set rounding down amount (larger = faster, lower quality) - Randy |
|
r_saveFontData |
|
0 |
|
|
r_showImages |
|
0 |
renders all images currently loaded. If set to 2, will render them proportionately (default 0) |
|
r_showSmp |
|
0 |
will show SMP activity while rendering (default 0) |
|
r_simpleMipMaps |
(0/1) |
1 |
toggle the use of "simple" mip mapping. used to "dumb-down" resoluiton displays for slower machines - Questy |
|
r_smp |
(0/1) |
0 |
toggle the use of multi processor acceleration code |
|
r_stencilbits |
(0,8,16) |
0 |
stencil buffer size (0, 8bit, and 16bit) |
|
r_stereo |
(0/1) |
0 |
toggle the use of stereo separation for 3D glasses |
|
r_subdivisions |
# |
4 |
set maximum level of detail. (an example would be the complexity of curves. 1=highest detail) |
|
r_swapinterval |
(0/1) |
0 |
toggle frame swapping. |
|
r_texturebits |
(0/16/32) |
|
Texture bits 0/16/32 0 = use framebuffer depth 16 = use 16-bit textures 32 = use 32-bit textures all else = error |
|
r_texturemode |
|
|
"GL_LINEAR_MIPMAP_NEAREST" |
|
r_uiFullScreen |
|
1 |
|
|
r_uiFullScreen |
|
1 |
if enabled in rtcw removes fog from maps, and in nn seems to have particular effects |
|
r_verbose |
|
0 |
turns on additional startup information when renderer is starting up (default 0) |
|
r_vertexLight |
|
|
enable vertex lighting (faster, lower quality than lightmap) removes lightmaps, forces every shader to only use a single rendering pass, no layered transparancy, environment mapping, world lighting is completely static, and there is no dynamic lighting when in vertex lighting mode. (recommend dynamiclight 0 and this 1) direct FPS benefit "John Carmack" |
|
r_znear |
# |
4 |
near Z clip plane |
Server (untested)
|
Config Item |
Range |
Default |
Description |
|
banClient |
|
|
ban a client by slot number used in conjunction with serverstatus you can ban players by their slot number regardless of player name (from server console only) part of the client banning system which depends on a master banned list on the master server at id software |
|
banUser |
|
|
ban a client by their player name. once the name is entered the players name, IP, and CD-Key are sent to the master server where the player will be band for a length of time determined by id software. lamers take heed this system will ban you from all servers instantly. |
|
clientkick |
|
|
kick a client by slot number used in conjunction with serverstatus you can kick players by their slot number regardless of player name (from server console only) |
|
cmd |
|
|
send a command to server remote console |
|
configstrings |
|
|
list the current config strings in effect |
|
crash |
|
|
causes Q3TEST.EXE to perform an illegal operation in Windows |
|
dumpuser |
|
|
display user info (handicap, model/color, rail color, more…)(dumpuser "<name>") |
|
error |
|
|
execute an error routine to protect the server |
|
g_allowvote |
|
0 |
|
|
g_blueTeam |
|
Pagans |
The displayed “name” of the blue team |
|
g_filterBan |
|
1 |
|
|
g_friendlyfire |
|
1 |
|
|
g_gametype |
|
0 |
what kind of game is currently being run on the server (default 0) |
|
g_maxGameClients |
|
0 |
|
|
g_motd |
|
|
The name of the modification "Urban Terror, Presented by FrozenSand" |
|
g_redTeam |
|
|
The display “name” of the red team |
|
g_teamAutoJoin |
|
0 |
|
|
g_teamforcebalance |
|
1 |
|
|
g_warmup |
|
20 |
|
|
kick |
|
|
kick the player with the given name off the server. if nobody uses the name "all" and "all" is specified as player name then everyone is kicked. if there are no bots with the name "allbots" and "allbots" is specified as player name then all the bots are kicked. (from server console only…kick "<name>") |
|
killserver |
|
|
stops server from running and broadcasting heartbeat?? |
|
map |
|
|
loads specified map (map q3dm7) |
|
map_restart |
|
|
resets the game on the same map (also plays fight! sound file and displays FIGHT!) |
|
rcon |
|
|
start a remote console to a server. |
|
rconAddress |
|
|
the address of the server you want to send rcon messages to. |
|
restart |
|
|
restart the game on the current map (server only) |
|
serverinfo |
|
|
gives information about local server from the console of that server |
|
serverrecord |
|
|
records a serverside demo (serverrecord srvrdemo.dm3) |
|
serverstatus |
|
|
display the current status of the connected server as well as connected users and their slot number. if you specify an IP address it will display the status of a remote server |
|
serverstop |
|
|
stops the recording of a serverside demo |
|
spdevmap |
|
|
load a devmap with bots spawned in. (cheats enabled) |
|
spmap |
|
|
load a map with bots spawned in. (cheats disabled) |
|
status |
|
|
status of currently connected server |
|
sv_allowdownload |
|
0 |
whether the server will allow data to be downloaded from it (default 0) |
|
sv_floodprotect |
|
1 |
should the server protect itself from msg flooding (default 1) |
|
sv_fps |
|
20 |
the simulation speed at which the server and game code is run (default 20) |
|
sv_hostname |
|
|
the name of the server |
|
sv_lanForceRate |
|
1 |
|
|
sv_mapChecksum |
|
|
the 32-bit CRC checksum of the currently loaded map |
|
sv_maxclients |
|
8 |
number of clients which can join a game |
|
sv_maxPing |
|
0 |
|
|
sv_maxRate |
|
0 |
maximum rate at which data is sent to the client |
|
sv_minPing |
|
0 |
|
|
sv_minRate |
|
0 |
|
|
sv_packetdelay |
|
0 |
|
|
sv_padPackets |
|
0 |
pad outgoing packets with this many bytes |
|
sv_paused |
|
0 |
|
|
sv_privateClients |
|
0 |
number of reserved client slots to reserve on the client |
|
sv_privatePassword |
“” |
“” |
password to allow one to play as a private client |
|
sv_pure |
|
1 |
if true, the game does not allow any add-ons or modifications |
|
sv_reconnectlimit |
|
3 |
how many times a client is allowed to re-connect before being disconnected (default 3) |
|
sv_serverid |
|
0 |
a unique id that is generated from the current game time when the server was started |
|
sv_showloss |
|
0 |
|
|
sv_strictauth |
|
1 |
|
|
sv_timeout |
|
200 |
how long to wait in seconds before dropping a player who hasn't sent any commands (default 200) |
|
sv_zombietime |
|
2 |
how long to keep a client connected to the server after they have been dropped (default 2) |
Bots!
|
Config Item |
Range |
Default |
Description |
|
addbot |
<bot type> |
|
add one bot <botlib> name of the bot library <name> name of the bot <skin> skin of the bot <charfile> file with the bot character <charname> name of the character - "Mr. Elusive" bots can be given a fractional skill when adding them from the console. for instance use "/addbot grunt 4.6 blue" to add a 4.5 skill Grunt to team blue. |
|
arena |
|
|
load arena and bots "name" from arena.txt (arena <name>) |
|
bot_challenge |
|
0 |
|
|
bot_developer |
|
0 |
|
|
bot_fastchat |
|
0 |
|
|
bot_grapple |
|
0 |
|
|
bot_interbreedbots |
|
10 |
|
|
bot_interbreedchar |
|
|
|
|
bot_interbreedcycle |
|
20 |
|
|
bot_interbreedwrite |
|
|
|
|
bot_nochat |
|
0 |
|
|
bot_pause |
|
0 |
|
|
bot_report |
|
0 |
|
|
bot_rocketjump |
|
1 |
|
|
bot_saveroutingcache |
|
0 |
|
|
bot_testclusters |
|
0 |
|
|
bot_testrchat |
|
0 |
|
|
bot_testsolid |
|
0 |
|
|
bot_thinktime |
|
100 |
|
Debug options
|
Config Item |
Range |
Default |
Description |
|
r_debugSort |
|
0 |
debug tool that only renderes those sort layers that are greater than the value of the variable (default 0) |
|
r_debugSurface |
|
|
debug tool which renders a custom surface for patch collision debugging |
|
r_debuglight |
|
|
debug tool that prints out entity lighting information |
|
showdrop |
|
|
debug tool to show dropped packets (default 0) |
|
in_debugjoystick |
|
|
debugging tool for the joystick (default 0) |
|
s_show |
|
|
debugging info for the sound system |
|
s_testsound |
|
|
debugging tool that plays a simple sine wave tone |
|
r_drawentities |
|
1 |
debug tool that allows you to turn off entities (default 1) |
|
r_nobind |
|
|
debugging tool to turn off all texture binding (default 0) |
|
r_nocull |
|
|
debugging tool to turn off all culling (default |
|
r_nocurves |
|
|
debugging tool to turn off all curves (default 0) |
|
r_noportals |
|
|
debugging tool to turn off all portals (defualt 0) |
|
r_norefresh |
|
|
turn off all rendering (default 0) |
|
r_novis |
|
|
debugging tool to turn off vis information (default 0 |
|
r_portalOnly |
|
|
debugging tool that only draw what is rendered by the portal, not the regular scene. (default 0) |
|
r_printShaders |
|
|
debugging tool that prints out all the shaders that are actually used when loading a level. It is used to generate a pak file (default 0) |
|
r_showcluster |
|
|
debugging tool that prints out current area and cluster (default 0) |
|
r_shownormals |
|
|
debugging tool that shows the normals of all triangles being renderered (default 0) |
|
r_showsky |
|
|
debugging tool that renders the sky in front of everything else so you can see how much of the sky is being rendered (defualt 0) |
|
r_showtris |
|
|
debugging tool that shows the outlines of all the triangles being rendered (default 0) |
|
r_singleShader |
|
|
debugging tool that only uses the default shader for all rendering (default 0 |
|
r_skipBackEnd |
|
|
debugging tool that skips the rendering of the back end (default 0) |
|
r_speeds |
|
|
debugging tool that prints out information about the renderer. 1 - prints out shaders/surfs, leafs, verts, tris, mtex and dc |
|
sv_killserver |
|
|
debug tool to kill the server"0" |
|
cg_animspeed |
|
1 |
debugging tool that lets use freeze all animations (default 1). |
|
cg_nopredict |
|
|
debugging tool to turn off client side predicition |
|
cg_norain |
|
|
debugging tool to turn off rain |
|
cg_showmiss |
(0/1) |
|
debug tool to show prediction misses on client |
|
com_showtrace |
|
|
debugging tool that prints out trace information (default 0 |
|
r_fullbright |
|
|
avoid lightmap pass debug tool to render the entire level without lighting (default 0) |
|
cl_debugMove |
|
|
debug tool that prints out information about the current input. If set to 1, a graph of yaw will be displayed, if set to 2, |
|
cl_showSend |
|
|
debug tool that prints out information as to what is currently being sent by the client to the server |
|
cl_showTimeDelta |
|
|
debug tool that shows the value used on the client to adjust client time so that it matches server time |
|
cl_showmouserate |
|
|
debug tool that shows the speed of the mouse |
|
cl_shownet |
|
|
massive debug tool that shows you the current incoming traffic on the client. 1 shows the size of each server message, 2 shows |
|
com_dropsim |
|
|
debugging tool to simulate dropped packets, specifies percentage of packets to drop (default 0) |
|
com_speeds |
|
|
debugging tool that shows the time spent in various modules of the game. If set to 3, SV_PacketEvents will also be timed"0" |
Client Settings
|
Config Item |
Range |
Default |
Description |
|
cl_conXOffset |
|
0 |
|
|
cl_alttab |
|
1 |
Allow Alternate tab out of application |
|
cl_autodownload |
|
1 |
Enable auto download |
|
cl_cURLLib |
|
libcurl-3.dll/libcurl.so.3 |
CURL library to use |
|
cl_conXOffset |
|
0 |
|
|
cl_guidServerUniq |
|
1 |
|
|
cl_motd |
|
1 |
whether or not to query the MOTD server for the MOTD (default 1) |
|
cl_motdString |
|
|
|
|
cl_nodelta |
|
0 |
when sending client movement commands, only send complete messages, do not send delta movement commands (default 0) |
|
cl_noprint |
|
0 |
|
|
cl_paused |
|
0 |
Read only |
|
cl_platformSensitivity |
|
1.0 |
|
|
cm_playerCurveClip |
|
1 |
collide player against curves |
| com_ansiColor | 0 | Unknown | |
|
com_altivec |
|
1 |
|
|
com_introplayed |
|
|
whether or not the intro for the game has been played (default 0) |
| com_zoneMegs | # | 24 | Unknown |
|
con_notifytime |
|
3 |
|
User Interface
|
Config Item |
Range |
Default |
Description |
|
ui_actualNetGametype |
|
0 |
|
|
ui_bigFont |
|
0.4 |
Large font size |
|
ui_browserGameType |
|
4 |
|
|
ui_browserMaster |
|
1 |
|
|
ui_browserSortKey |
|
4 |
|
|
ui_browsershowempty |
|
1 |
|
|
ui_browsershowfull |
|
1 |
|
|
ui_captureLimit |
|
5 |
|
|
ui_cdkeychecked |
|
0 |
|
|
ui_ctf_capturelimit |
|
8 |
|
|
ui_ctf_friendly |
|
0 |
|
|
ui_ctf_timelimit |
|
30 |
|
|
ui_currentMap |
|
0 |
|
|
ui_currentNetMap |
|
0 |
|
|
ui_currentOpponent |
|
0 |
|
|
ui_currentTier |
|
0 |
|
|
ui_dedicated |
|
0 |
|
|
ui_ffa_fraglimit |
|
20 |
|
|
ui_ffa_timelimit |
|
0 |
|
|
ui_fragLimit |
|
10 |
|
|
ui_gametype |
|
3 |
|
|
ui_joingametype |
|
0 |
|
|
ui_lastServerRefresh_0 |
|
|
|
|
ui_lastServerRefresh_1 |
|
|
|
|
ui_lastServerRefresh_2 |
|
|
|
|
ui_lastServerRefresh_3 |
|
|
|
|
ui_mapIndex |
|
0 |
|
|
ui_menuFiles |
|
ui/menus.txt |
|
|
ui_netgametype |
|
3 |
|
|
ui_netsource |
|
2 |
|
|
ui_opponentName |
|
Stroggs |
|
|
ui_scoreAccuracy |
% |
0 |
|
|
ui_scoreAssists |
|
0 |
|
|
ui_scoreBase |
|
0 |
|
|
ui_scoreDefends |
|
0 |
|
|
ui_scoreExcellents |
|
0 |
|
|
ui_scoreGauntlets |
|
0 |
|
|
ui_scoreImpressives |
|
0 |
|
|
ui_scorePerfect |
|
0 |
|
|
ui_scoreScore |
|
0 |
|
|
ui_scoreShutoutBonus |
|
0 |
|
|
ui_scoreSkillBonus |
|
0 |
|
|
ui_scoreTeam |
|
“0 to 0” |
|
|
ui_scoreTime |
|
“00:00” |
|
|
ui_scoreTimeBonus |
|
0 |
|
|
ui_singlePlayerActive |
|
0 |
|
|
ui_smallFont |
|
0.25 |
|
|
ui_spSelection |
|
“” |
|
|
ui_team_fraglimit |
|
0 |
|
|
ui_team_friendly |
|
1 |
|
|
ui_selectgear |
|
|
Show Select Gear Menu |
|
ui_selectteam |
|
|
Open Select Team Menu |
|
ui_mousepitch |
(0/1) |
0 |
Inverts the vertical axis if your mouse (up becomes down, down becomes up) |
- Round 0: The Config File
- Round 1: The Bind (Including Radio Binds)
- Round 2: Gear and Selections
- Round 3: Characters and Appearance (Including Fun Stuff)
- Round 4: HUD (Heads Up Display)
- Round 5: Configuration, Optimization, and Speed - Coming Soon
- Round 6: Advanced Scripts and Toggles
- Round 7: Bots
- Round 8: Screen shots, Demos and Recording
- Appendix A : Reference Settings and Options
- Appendix B: Commands, Variables, Ranges, and Descriptions
This file was last updated: "November 15, 2009, 12:08 am"
