Urban Terror 4.1
Ultimate Guide to Configuration and Scripting
Appendix A
- Round 0: The Config File
- Round 1: The Bind (Including Radio Binds)
- Round 2: Gear and Selections
- Round 3: Characters and Appearance (Including Fun Stuff)
- Round 4: HUD (Heads Up Display)
- Round 5: Configuration, Optimization, and Speed - Coming Soon
- Round 6: Advanced Scripts and Toggles
- Round 7: Bots
- Round 8: Screen shots, Demos and Recording
- Appendix A : Reference Settings and Options
- Appendix B: Commands, Variables, Ranges, and Descriptions
This is a guide to configuration and scripting for the FPS (first person shooter) game Urban Terror 4.1 by Frozen Sands. This is a Quake III mod, based on the ioquake3 engine.
This section is mostly reference for the rest of the document. Information, commands and details that will be used in the making of our scripts and config files.
Color Reference
Console Colors
- ^0 = Black
- ^1 = Red
- ^2 = Green
- ^3 = Yellow
- ^4 = Blue
- ^5 = Cyan
- ^6 = Magenta
- ^7 = White
Night Vision Goggles (nvg) display colors
- 0 = green
- 1 = red
- 2 = blue
- 3 = yellow
- 4 = cyan
- 5 = purple
- 6 = pink
- 7 = orange
Variable listing codes
When listing variables in Urban Terror here is what the letter codes mean:
- S = Server Information
- U = User Information
- R = ROM
- I = INIIT
- A = Archive
- L = Latch
- C = Cheat
Bots
- boa
- cheetah
- chicken
- cobra
- c ockroach (<== space between the C and the O added to pass BB filters)
- cougar
- goose
- mantis
- penguin
- puma
- python
- raven
- scarab
- scorpion
- tiger
- widow
Extended Variables
|
Variable |
Description |
|
$crosshair |
shows current location under crosshair |
|
$location |
shows current location on a level |
|
$health |
shows your current status |
|
$weapon |
shows the current weapon you are carry |
|
$clips |
shows the number of clips remaining |
|
$bullets |
shows the number of bullets in your current clip |
|
$gameitem |
is currently used only to represent the word flag in CTF |
|
$leader |
will tell you who is currently the leader |
Video Modes
- Mode -1: Custom Mode (used in conjunction with r_customwidth and r_customheight)
- Mode 0: 320x240
- Mode 1: 400x300
- Mode 2: 512x384
- Mode 3: 640x480
- Mode 4: 800x600
- Mode 5: 960x720
- Mode 6: 1024x768
- Mode 7: 1152x864
- Mode 8: 1280x1024
- Mode 9: 1600x1200
- Mode 10: 2048x1536
- Mode 11: 856x480 (wide)
Weapon Codes
|
Weapon |
Side Arm |
Primary |
Secondary |
Grenades |
Item 1 |
Item 2 |
Item 3 |
|
Beretta 92FS |
F |
- |
- |
- |
- |
- |
- |
|
.50 Desert Eagle |
G |
- |
- |
- |
- |
- |
- |
|
SPAS 12 |
- |
H |
H |
- |
- |
- |
- |
|
MP5K |
- |
I |
I |
- |
- |
- |
- |
|
UMP45 |
- |
J |
J |
- |
- |
- |
- |
|
UK69 |
- |
K |
- |
- |
- |
- |
- |
|
LR300ML |
- |
L |
- |
- |
- |
- |
- |
|
G36 |
- |
M |
- |
- |
- |
- |
- |
|
PSG-1 |
- |
N |
- |
- |
- |
- |
- |
|
SR8 |
- |
Z |
- |
- |
- |
- |
- |
|
AK-103 |
- |
a |
- |
- |
- |
- |
- |
|
Negev LMG |
- |
c |
- |
- |
- |
- |
- |
|
Colt M4 |
- |
e |
- |
- |
- |
- |
- |
|
HE Grenade |
- |
- |
- |
O |
- |
- |
- |
|
Smoke Grenade |
- |
- |
- |
Q |
- |
- |
- |
|
Kevlar Vest |
- |
- |
- |
- |
R |
R |
R |
|
Tac Goggles |
- |
- |
- |
- |
S |
S |
S |
|
Medkit |
- |
- |
- |
- |
T |
T |
T |
|
Silencer |
- |
- |
- |
- |
U |
U |
U |
|
Lazer Sight |
- |
- |
- |
- |
V |
V |
V |
|
Kevlar Helmet |
- |
- |
- |
- |
W |
W |
W |
|
Extra Ammo |
- |
- |
- |
- |
X |
X |
X |
Available Keys for binding
Keys that can be bound and the codes used to represent them:
- a-z
- `,~,1,2,3,4,5,6,7,8,9,0,-,=,',.,/,\,[,], And the comma it self ","
- F(1-12)
- MOUSE(1-14?): All of your crazy mouse buttons
- MWHEELUP = Mouse wheel rolled up
- MWHEELDOWN = Mouse wheel rolled down
- SEMICOLON = ;
- SHIFT = Shift Keys (left or right)
- ALT = Alternate keys
- CRTL = Control Key
- SPACE = ' ' (the space...)
- ENTER = the enter key
- CAPSLOCK = Caps lock key
- TAB = Tab key
- DEL = Delete
- BACKSPACE = Backspace
- ESCAPE = escape
- PAUSE = Pause|break key
- HOME = Home
- PGUP = Page UP
- PGDN = Page Down
- INS = Insert
- END = End
- KP_INS = Number Pad 0 key (aka INS)
- KP_DEL = Numberpad . key (aka DEL)
- KP_END= Number Pad 1
- KP_DOWNARROW = Number pad 2 (aka down arrow)
- KP_PGDN = Number pad 3 (aka pag down)
- KP_LEFTARROW = Number Pad 4
- KP_5 = Number Pad 5
- KP_RIGHTARROW = Number Pad 6
- KP_HOME = Number Pad 7
- KP_UPARROW = Number Pad 8
- KP_PGUP = Number Pad 9
- KP_SLASH = Number Pad /
- KP_STAR = Number Pad *
- KP_MINUS = Number Pad -
- KP_PLUS = Number Pad +
- KP_ENTER = Number Pad ENTER key
- LEFTARROW = Left Arrow key
- DOWNARROW = Down Arrow Key
- RIGHTARROW = Right Arrow key
- UPARROW = UP Arrow key
- 0x00 = that "<" button
- COMMAND = the apple command button (mac only?)
Radio Codes:
This page is simply a reference for the First Person Shooter (FPS) video game Urban Terror. This is a list of all the avaliable radio codes that can be called. Many players find it handy to bind these to short cut keys (at least the ones that are used often.)
There is one "odd" radio call that doesn't fit into these catetories:
ut_radio lol
This command laughs out loud.
Menu 1 --- RESPONSES
|
ut_radio 1 1 |
Affirmative |
|
ut_radio 1 2 |
Negative |
|
ut_radio 1 3 |
I'm on it! |
|
ut_radio 1 4 |
Area secured. |
|
ut_radio 1 5 |
Base is secure |
|
ut_radio 1 6 |
Medic on the way, hang in there. |
|
ut_radio 1 7 |
I've got your back |
|
ut_radio 1 8 |
Enemy terminated |
Menu 2 --- ORDERS
|
ut_radio 2 1 |
Move in |
|
ut_radio 2 2 |
Fallback and regroup |
|
ut_radio 2 3 |
Hold your position |
|
ut_radio 2 4 |
Stick with me. |
|
ut_radio 2 5 |
Cover me |
|
ut_radio 2 6 |
Requesting backup. |
|
ut_radio 2 7 |
Go for the objective. |
|
ut_radio 2 8 |
Flank them! |
|
ut_radio 2 9 |
Double time, let's move! |
Menu 3 --- CONDITIONS
|
ut_radio 3 1 |
I'm moving in |
|
ut_radio 3 2 |
Awaiting orders |
|
ut_radio 3 3 |
I need a medic |
|
ut_radio 3 4 |
Objective in sight. |
|
ut_radio 3 5 |
Objective is clear. |
|
ut_radio 3 6 |
I'm attacking |
|
ut_radio 3 7 |
I'm defending. |
|
ut_radio 3 8 |
I'm flanking. |
|
ut_radio 3 9 |
Holding here. |
Menu 4 --- QUERIES
|
ut_radio 4 1 |
Status? |
|
ut_radio 4 2 |
Objective status? |
|
ut_radio 4 3 |
Base status? |
|
ut_radio 4 4 |
Where's the enemy? |
|
ut_radio 4 5 |
Where are the medics? |
|
ut_radio 4 6 |
Anyone need support? |
|
ut_radio 4 7 |
Anyone need a medic? |
|
ut_radio 4 8 |
Who's ya daddy? |
|
ut_radio 4 9 |
How the hell are ya? |
Menu 5 --- ENEMY ACTIVITY
|
ut_radio 5 1 |
Enemy spotted. |
|
ut_radio 5 2 |
Enemy heard. |
|
ut_radio 5 3 |
Enemy is flanking! |
|
ut_radio 5 4 |
Enemy headed your way! |
|
ut_radio 5 5 |
Incoming! |
|
ut_radio 5 6 |
|
|
ut_radio 5 7 |
|
|
ut_radio 5 8 |
|
|
ut_radio 5 9 |
Objective in danger! |
Menu 6 --- DIRECTIONAL
|
ut_radio 6 1 |
North. |
|
ut_radio 6 2 |
South. |
|
ut_radio 6 3 |
East. |
|
ut_radio 6 4 |
West. |
|
ut_radio 6 5 |
Base. |
|
ut_radio 6 6 |
High. |
|
ut_radio 6 7 |
Low. |
|
ut_radio 6 8 |
Water |
|
ut_radio 6 9 |
Here. |
Menu 7 --- CAPTURE THE FLAG
|
ut_radio 7 1 |
I've got the flag. |
|
ut_radio 7 2 |
I'm going for the flag. |
|
ut_radio 7 3 |
They have our flag. |
|
ut_radio 7 4 |
Base is being overrun! |
|
ut_radio 7 5 |
Recover the flag! |
|
ut_radio 7 6 |
Flag exiting left. |
|
ut_radio 7 7 |
Flag exiting right. |
|
ut_radio 7 8 |
Flag exiting front. |
|
ut_radio 7 9 |
Flag exiting back. |
Menu 8 --- BOMB
|
ut_radio 8 1 |
Heading to Bombsite A |
|
ut_radio 8 2 |
Heading to Bombsite B |
|
ut_radio 8 3 |
Enemy at Bombsite A. |
|
ut_radio 8 4 |
Enemy at Bombsite B. |
|
ut_radio 8 5 |
I have the bomb |
|
ut_radio 8 6 |
The bomb is loose! |
|
ut_radio 8 7 |
|
|
ut_radio 8 8 |
|
|
ut_radio 8 9 |
|
Menu 9 --- MISCELLANEOUS
|
ut_radio 9 1 |
Good job, team. |
|
ut_radio 9 2 |
Nice one. |
|
ut_radio 9 3 |
Check your fire! |
|
ut_radio 9 4 |
Sorry about that |
|
ut_radio 9 5 |
Whatever. |
|
ut_radio 9 6 |
No problem. |
|
ut_radio 9 7 |
Oh, you idiot! |
|
ut_radio 9 8 |
What the f***, over? |
|
ut_radio 9 9 |
Thanks. |
Fun Stuff!
|
bartsbl (h) bartsgd (h) bartsgn (h) bartsny (h) bartspp (h) blonde (h) capbl capdg capwt capyw eyepatch1 (h) gasmask (h) ninja (h) patch (h) phat piratehat ponybl ponydg ponygd ponyny ponypp shades (h) touqbl touqdg touqwt viking |
asian (h) bartsbl (h) bartsgd (h) bartsgn (h) bartsny (h) bartspp (h) capbl capdg capwt capyw gasmask (h) ninja (h) patch (h) phat ponybl ponydg ponygd ponyny ponypp shades (h) touqbl touqdg touqwt viking |
capbl capdg capwt capyw cigar (h) foo (h) fringe (h) gasmask (h) goateebk (h) goateerd (h) goggles (h) hndlebk (h) hndlerd (h) mohwkpp mohwkrd mustbk (h) mustrd (h) ninja (h) patch (h) pbeardbl (h) pbeardgn (h) pbeardwt (h) pbeardyw (h) pbeard (h) phat piratehat spikeypp spikeyrd thinbk (h) thinrd (h) touqbl touqdg touqwt viking |
capbl capdg capwt capyw cigar (h) foo (h) fringe (h) gasmask (h) goateebk (h) goateerd (h) goggles (h) hndlebk (h) hndlerd (h) mohwkbk mohwkbl mustbk (h) mustrd (h) ninja (h) patch (h) pbeardbl (h) pbeardgn (h) pbeardwt (h) pbeardyw (h) pbeard (h) phat spikeybk spikeybl thinbk (h) thinrd (h) touqbl touqdg touqwt viking |
|
bartsbk (h) bartsgn (h) bartsor (h) bartspk (h) bartsrd (h) capbk capgn capor caprd cears Diablo (h) eyepatch1 (h) ninja (h) patch (h) phat pimpbk pimpgn pimpor pimppk pimprd piratehat ponybk ponygn ponyor ponypk ponyrd shades (h) touqbk touqgn touqrd viking |
arab (h) bartsbk (h) bartsgn (h) bartsor (h) bartspk (h) bartsrd (h) black (h) capbk capgn capor caprd cears Diablo (h) ninja (h) patch (h) phat pimpbk pimpgn pimpor pimppk pimprd ponybk ponygn ponyor ponypk ponyrd shades (h) touqbk touqgn touqrd viking |
capbk capgn capor caprd cigar (h) Diablo (h) foo (h) fringe (h) goateebk (h) goateerd (h) goggles (h) hndlebk (h) hndlerd (h) jason mohwkbk mohwkor mustbk (h) mustrd (h) ninja (h) patch (h) pbeardgn (h) pbeardrd (h) pbeardwt (h) pbeardyw (h) pbeard (h) phat pimpbk pimpgn pimpor pimppk pimprd piratehat spikeybk spikeyor thinbk (h) thinrd (h) touqbk touqgn touqrd viking white (h) |
capbk capgn capor caprd cigar (h) Diablo (h) foo (h) fringe (h) goateebk (h) goateerd (h) goggles (h) hndlebk (h) hndlerd (h) mohwkbk mohwkor mustbk (h) mustrd (h) ninja (h) patch (h) pbeardgn (h) pbeardrd (h) pbeardwt (h) pbeardyw (h) pbeard (h) phat pimpbk pimpgn pimpor pimppk pimprd spikeybk spikeyor thinbk (h) thinrd (h) touqbk touqgn touqrd viking white (h) |
Updates:
07 Feb 2011: Updated game information to reflect version, to distinguish between Urt4.1 and HD. Also added "ut_radio lol" command. (Thanks to Donny Viszneki for reminding me.)
- Round 0: The Config File
- Round 1: The Bind (Including Radio Binds)
- Round 2: Gear and Selections
- Round 3: Characters and Appearance (Including Fun Stuff)
- Round 4: HUD (Heads Up Display)
- Round 5: Configuration, Optimization, and Speed - Coming Soon
- Round 6: Advanced Scripts and Toggles
- Round 7: Bots
- Round 8: Screen shots, Demos and Recording
- Appendix A : Reference Settings and Options
- Appendix B: Commands, Variables, Ranges, and Descriptions
This file was last updated: "February 7, 2011, 12:17 pm"
