Urban Terror 4.1
Ultimate Guide to Configuration and Scripting
Round 3: Characters and Appearance (Funstuff)
- Round 0: The Config File
- Round 1: The Bind (Including Radio Binds)
- Round 2: Gear and Selections
- Round 3: Characters and Appearance (Including Fun Stuff)
- Round 4: HUD (Heads Up Display)
- Round 5: Configuration, Optimization, and Speed - Coming Soon
- Round 6: Advanced Scripts and Toggles
- Round 7: Bots
- Round 8: Screen shots, Demos and Recording
- Appendix A : Reference Settings and Options
- Appendix B: Commands, Variables, Ranges, and Descriptions
This is a guide to selecting a player model (aka skin) and possible "funstuff" for the First Person Shooter (FPS) video game Urban Terror.
Setting your "Race" and Player Model
In Urban Terror the variable used to change or select your player model is called "race", you can chose from "raceblue" (aka SWAT) or "racered" (aka Bad Guys). Here is the syntax and the how to use this command:
racered #
raceblue #
The numbers call out which player model you wish to use for that race, here are the available options.:
Blue: 0 = Alda, 1 = Carla, 2 = Tom, 3 = Tashiki
Red: 0 = Sarah, 1 = Misu, 2 = Rafiq, 3 = Denzel
So as an example if I wanted to be the character "Misu" I would type in the console (remember to omit the "/" if in a config file):
/racered 1
As a note you can change models within the same race at any point during game play. You can only switch "race" when spawning.
Arm Bands
In the game you can wear an arm-band if the server allows it. Some servers "lock" the arm band colors, or use the arm bands to specifiy certain rolls in the game. The color of the arm band (as well as the color of your arrow on the minimap) is specified with the cvar:
cg_rgb # # #
Where the # # # are Red Green and Blue values. Numbers can be specified in a range from 0-1 or from 0-255. For example:
cg_rgb 1 0 0
is a RED armband and minimap arrow.
cg_rgb 255 0 0
is the exact same thing.
Funstuff
To see a preview of all the fun stuff for each of the characters you can click on their pictures below and take you to their page which has their funstuff.
Table of Contents:
- Round 0: The Config File
- Round 1: The Bind (Including Radio Binds)
- Round 2: Gear and Selections
- Round 3: Characters and Appearance (Including Fun Stuff)
- Round 4: HUD (Heads Up Display)
- Round 5: Configuration, Optimization, and Speed - Coming Soon
- Round 6: Advanced Scripts and Toggles
- Round 7: Bots
- Round 8: Screen shots, Demos and Recording
- Appendix A : Reference Settings and Options
- Appendix B: Commands, Variables, Ranges, and Descriptions
This file was last updated: "November 15, 2009, 11:00 pm"
