Urban Terror's - Alda and her Funstuf!
Round 3: Characters and Appearance
Alda's Race and Model Number
Alda is the Zero (0) player model for the blue race (aka SWAT) here is her picture and fun stuff she can has. To use her model go to the console and type:
/raceblue 0
Or select her from the Graphic User Interface (GUI).

Alda's Fun Stuff.
To use her funstuff goto the console and type:
/funblue ITEM_NAME
Where the ITEM_NAME equals the text under te picture. Please note that you can mix and match multiple funstuff Items (as long as they do not conflict with each other). So you can have a hat and the ninja mask, simply separate the ITEM_NAME(s) with commas.
/funblue ITEM1,ITEM2,ITEM3
A note about helmets some of the funstuff will not work (or be visible) when wearing a helmet.
|
bartsbl |
bartsgd |
|
bartsgn |
bartsny |
|
bartspp |
blonde |
|
capbl |
capdg |
|
capwt |
capyw |
|
eyepatch1 |
gasmask |
|
ninja |
patch |
|
phat |
piratehat |
|
ponybl |
ponydg |
|
ponygd |
ponyny |
|
ponypp |
shades |
|
touqbl |
touqdg |
|
touqwt |
viking |
Script:
Here is a script that allows you to cycle through all the funstuff for Alda.
// ================= alda Funstuff ====================== by <taggedzi>
set alda_funstuff_0a "set funblue ''; set alda_funstuff_0 vstr alda_funstuff_00"
set alda_funstuff_00 "set funblue bartsbl; set alda_funstuff_0 vstr alda_funstuff_01; wait 15; ut_echo Fun Stuff Item: ^6 bartsbl;"
set alda_funstuff_01 "set funblue bartsgd; set alda_funstuff_0 vstr alda_funstuff_02; wait 15; ut_echo Fun Stuff Item: ^6 bartsgd;"
set alda_funstuff_02 "set funblue bartsgn; set alda_funstuff_0 vstr alda_funstuff_03; wait 15; ut_echo Fun Stuff Item: ^6 bartsgn;"
set alda_funstuff_03 "set funblue bartsny; set alda_funstuff_0 vstr alda_funstuff_04; wait 15; ut_echo Fun Stuff Item: ^6 bartsny;"
set alda_funstuff_04 "set funblue bartspp; set alda_funstuff_0 vstr alda_funstuff_05; wait 15; ut_echo Fun Stuff Item: ^6 bartspp;"
set alda_funstuff_05 "set funblue blonde; set alda_funstuff_0 vstr alda_funstuff_06; wait 15; ut_echo Fun Stuff Item: ^6 blonde;"
set alda_funstuff_06 "set funblue capbl; set alda_funstuff_0 vstr alda_funstuff_07; wait 15; ut_echo Fun Stuff Item: ^6 capbl;"
set alda_funstuff_07 "set funblue capdg; set alda_funstuff_0 vstr alda_funstuff_08; wait 15; ut_echo Fun Stuff Item: ^6 capdg;"
set alda_funstuff_08 "set funblue capwt; set alda_funstuff_0 vstr alda_funstuff_09; wait 15; ut_echo Fun Stuff Item: ^6 capwt;"
set alda_funstuff_09 "set funblue capyw; set alda_funstuff_0 vstr alda_funstuff_010; wait 15; ut_echo Fun Stuff Item: ^6 capyw;"
set alda_funstuff_010 "set funblue eyepatch1; set alda_funstuff_0 vstr alda_funstuff_011; wait 15; ut_echo Fun Stuff Item: ^6 eyepatch1;"
set alda_funstuff_011 "set funblue gasmask; set alda_funstuff_0 vstr alda_funstuff_012; wait 15; ut_echo Fun Stuff Item: ^6 gasmask;"
set alda_funstuff_012 "set funblue ninja; set alda_funstuff_0 vstr alda_funstuff_013; wait 15; ut_echo Fun Stuff Item: ^6 ninja;"
set alda_funstuff_013 "set funblue patch; set alda_funstuff_0 vstr alda_funstuff_014; wait 15; ut_echo Fun Stuff Item: ^6 patch;"
set alda_funstuff_014 "set funblue phat; set alda_funstuff_0 vstr alda_funstuff_015; wait 15; ut_echo Fun Stuff Item: ^6 phat;"
set alda_funstuff_015 "set funblue piratehat; set alda_funstuff_0 vstr alda_funstuff_016; wait 15; ut_echo Fun Stuff Item: ^6 piratehat;"
set alda_funstuff_016 "set funblue ponybl; set alda_funstuff_0 vstr alda_funstuff_017; wait 15; ut_echo Fun Stuff Item: ^6 ponybl;"
set alda_funstuff_017 "set funblue ponydg; set alda_funstuff_0 vstr alda_funstuff_018; wait 15; ut_echo Fun Stuff Item: ^6 ponydg;"
set alda_funstuff_018 "set funblue ponygd; set alda_funstuff_0 vstr alda_funstuff_019; wait 15; ut_echo Fun Stuff Item: ^6 ponygd;"
set alda_funstuff_019 "set funblue ponyny; set alda_funstuff_0 vstr alda_funstuff_020; wait 15; ut_echo Fun Stuff Item: ^6 ponyny;"
set alda_funstuff_020 "set funblue ponypp; set alda_funstuff_0 vstr alda_funstuff_021; wait 15; ut_echo Fun Stuff Item: ^6 ponypp;"
set alda_funstuff_021 "set funblue shades; set alda_funstuff_0 vstr alda_funstuff_022; wait 15; ut_echo Fun Stuff Item: ^6 shades;"
set alda_funstuff_022 "set funblue touqbl; set alda_funstuff_0 vstr alda_funstuff_023; wait 15; ut_echo Fun Stuff Item: ^6 touqbl;"
set alda_funstuff_023 "set funblue touqdg; set alda_funstuff_0 vstr alda_funstuff_024; wait 15; ut_echo Fun Stuff Item: ^6 touqdg;"
set alda_funstuff_024 "set funblue touqwt; set alda_funstuff_0 vstr alda_funstuff_025; wait 15; ut_echo Fun Stuff Item: ^6 touqwt;"
set alda_funstuff_025 "set funblue viking; set alda_funstuff_0 vstr alda_funstuff_0a; wait 15; ut_echo Fun Stuff Item: ^6 viking;"
set alda_funstuff_0 "set alda_funstuff_0 vstr alda_funstuff_0a"
// bind KP_HOME "vstr alda_funstuff_0"
To use simply uncomment the last line (the bind) and select the key you wish to use for cycling. Make sure you have selected the alda character for this to work!
This file was last updated: "November 15, 2009, 11:52 pm"


























