Weapon Accuracy Calculations
I had a hard time coming up with a way to calculate accuracy for a video game's weapons, so I devised my own system and here it is:
- Use the Firing Range Map with the pre-made targets.
- Empty the entire magazine into the target
- Capture with screen shot the target
- Center ring = 35, and each ring out decreases by 5 (35,30,25,20,15,10,5,0) all the way out.
- Count the number of bullets in each ring, and multiply by the modifier calculated above (This is your gun's actual score)
- Count the Number of bullets accounted for (there is no way to accurately count double shots, or missing bullets...) Multiply this by 35 (This number is your max score possibility)
- Divide the guns actual score by the max score possibility in step 6 (this is your percentage)
There is a minor flaw here in that there is no way to account for double bullet holes or bullet off the mark... so they are not added.
Here is a quick sample of what was done Using the AK103 Data: (Silenced & Laser Pointer equipped)
| Ring Points | 0 | 5 | 10 | 15 | 20 | 25 | 30 | 35 | Totals | Descriptions |
| Bullets Accounted for | 4 | 9 | 17 | 20 | 37 | 29 | 29 | 25 | 170 | <-Total Bullets Accounted for |
| Ring Scores | 0 | 45 | 170 | 300 | 740 | 725 | 870 | 875 | 3725 | <- Gun Actual Score |
| 5950 | <- Max Possible score = Total Bullets * 35 | |||||||||
| 0.63 | <- Accuracy as decimal | |||||||||
| 62.61 | <- Accuracy as integer = Accuracy decimal * 100 |
This file was last updated: "November 5, 2009, 1:05 pm"
