Weapon Accuracy Calculations

I had a hard time coming up with a way to calculate accuracy for a video game's weapons, so I devised my own system and here it is:

  1. Use the Firing Range Map with the pre-made targets.
  2. Empty the entire magazine into the target
  3. Capture with screen shot the target
  4. Center ring = 35, and each ring out decreases by 5 (35,30,25,20,15,10,5,0) all the way out.
  5. Count the number of bullets in each ring, and multiply by the modifier calculated above (This is your gun's actual score)
  6. Count the Number of bullets accounted for (there is no way to accurately count double shots, or missing bullets...) Multiply this by 35 (This number is your max score possibility)
  7. Divide the guns actual score by the max score possibility in step 6 (this is your percentage)

 

There is a minor flaw here in that there is no way to account for double bullet holes or bullet off the mark... so they are not added. 

 

Here is a quick sample of what was done Using the AK103 Data: (Silenced & Laser Pointer equipped)

Ring Points 0 5 10 15 20 25 30 35 Totals Descriptions
Bullets Accounted for  4 9 17  20  37 29 29 25 170 <-Total Bullets Accounted for
Ring Scores 0 45 170 300 740 725 870 875 3725 <- Gun Actual Score
                  5950 <- Max Possible score = Total Bullets * 35
                  0.63 <- Accuracy as decimal
                  62.61 <- Accuracy as integer = Accuracy decimal * 100

 


This file was last updated: "November 5, 2009, 1:05 pm"